Wednesday, July 13, 2016

Land of Kreatora, Part 3; Magic

Magic

  - Because Kreatora is a magical world, there are several different types of magic in it. Some can be learned, others must be won, and still more are determined by birth. There are limitations on who can become what based on race or gender, though there aren't many such barriers.

  - Rhythmic, The Oldest Magic: Before creating the world, The One sang the Stars into existence. After The One wove the Land, Sea, and Sky into existence, he and his Chorus of Stars sang to create the Creatures that walk the continent of Kreatora. By learning how to judge the rhythm of a spell, anyone can cast it, provided they can speak or sing to that time and tempo, and they have a Focus to amplify the Rhythm. In Kreatora, two types if mages use this verbal system: Bards and Wizards. Bards focus on committing Rhythms to memory in the form of songs, choosing focus over variety. Wizards, on the other hand, collect as many spoken Rhythms as possible, generally in the form of Poems or Heroic Prose. They stuff as many Rhythms as they can into their spell-book, and are able to retain each Rhythm well enough to orate at least once per rest. [ In actual D&D terms, basically all spells cast by Bards and Wizards gain the "Verbal" and the "Material (Focus)" tags, and lose the "Somatic" tag. I'll add more info on Bards and Wizards when I do Class Overviews for them.]

  - Spellweaving, the Art of Magi: To create the walk-able world of Kreatora, The One wove a great Tapestry, an expansive and colorful map that underlays the seen world, invisible to the creatures of the Land. Those able to Spellweave are able to see both the Seen World and the Tapestry, and can pinpoint where they connect. Because of this, they can affect the Seen World by adding to the Tapestry. To the most experienced Spellweavers, making earthquakes or conjuring storms are child's play. Spellweaving is an art that cannot be taught to all. Only those who are born with the talent are able to learn Spellweaving, an very few men are born with that talent, if any at all. This magic is primarily found in the Elves, as they are born off Magi, the original users of this form. Some Sylvans, Orcs, and other creations of the Magi may find the talent in themselves, as the residual energy from the original spells blossoms new traits in later generations. ["Spellweaver" will be a new "Sorcerous Orgin" only available to a group of predefined races. There's no change to spells cast by Spellweavers.]

  - Order, the Power of the Law: As part of the covenant with the Stars that grants them power, Paladins and Rangers,not to mention most of the Aristocratic and Ruling Class, are given magic that relies on the law. As these powers are linked to the law, they may not be used to break the law. If the user breaks the law without good reason, he is rendered powerless until he atones. [Any spells cast by a Paladin or Ranger gain the "Lawful" tag, basically meaning it cannot be cast to obstruct the law without good reason, and cannot be cast by anyone of a non-lawful alignment.]

  - Naturalism, the blessing of the Land: When anyone, be they Man or Orc, Elf or Sylvan, bonds with one of the Elemental Forces, they are granted magic with which to defend the land. To them, control over the elements it granted, and the loyalty of beasts are gifted. There are two major types of Naturalists based on these abilities: Elementalists and Vitamancers. Elementalists generate and manipulate the 5 elements of Fire, Water, Earth, Air, and Lightning. They can bend the elements to their will to defend the natural world. In the presence of Vitamancers, barren flowers bloom and savage beasts turn tame. By directly influencing the life force of plants and animals, Vitamancers can expand on the nature of plants and animals, making them stronger and more resistant to the corruptions of man's industry. [ Druids now have the Elementalist and Vitamancer circles, and spells accordingly].

  - I'll expand on magic a bit more later on, mainly with Dragon Magic and Star Seer (Cleric) magic. I'll be travelling without my computer for about two weeks starting the 17th, so I won't be able to update. I'll get into a more cemented update schedule when school starts.

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